Hyperreal materials in packaging design

The fast evolution from local agriculture to food industry created a mismatch between the production behind most supermarket products and the food narratives embedded in western cultures. Accessibility to remote or non-seasonal products elonged the supplier chain up to a level were production and consumption are almost disconnected. This gap created an opportunity for companies to create narratives around the products to reinforce branding as a competitive tool, and consumer demand for authenticity urged design to counterbalance that with hyperreal material narratives that are now possible with the current advanced printing technologies. This article identifies four categories of material simulations and examines how they are used as a communication tool. The relationship between brand narratives and product attributes is analysed using Jean Baudrillard’s four stages of simulacrum, and lastly, the relationship between actual and simulated materials is explored using Boris Groys concept of media sincerity.

1. Materials and brand narratives

1.1 Wood and cardboard

1.2 Tablecloth

1.3 Metals

1.4 Ink and engravings

2. Relationships between material narratives and product attributes

Fig 2.1. Examples of simulacrum in packaging design

Stage 2. The material narrative enhance some qualities of the product and hide some of its flaws.

Stage 3. The material narrative masks fundamental aspects of the product, the communication values compete side by side with the product values.

Stage 4. The material narrative is not based on any product attribute, the communication is emancipated from the product. The brand narrative is the goal and uses the product as a medium.

Fig 2.2 Pasta and bread comparison from bio and regular brands

3. Material sincerity

Fig 3. Examples of media sincerity: mandatory numeric codes and printing errors

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Graphic Design Coordinator at @bau_bcn. Now focused on design culture and criticism. www.pauderiba.com

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Pau de Riba

Graphic Design Coordinator at @bau_bcn. Now focused on design culture and criticism. www.pauderiba.com